Deciding on a system for a Dark Fantasy solo game
I'd like to run a solo game in a 'Dark Fantasy TM' home-brew world. I'm thinking of a late Antiquity to early Middle Ages technology level, perhaps inspired by the Byzantine / Eastern Roman Empire. I'll aim for a low to medium level of magic and the fantastical, perhaps some magi-tech. More fantastical than what I play with in my Sword & Sorcery Sundaland game with the IronSworn system but less so than the standard D&D fantasy world. I'm considering a couple of different systems. Some of the things I'd like to have in the system. 1. Less 'narrative' than IronSworn but not too crunchy. 2. Characters are not (too) constricted by class. 3. Interesting character progression and customisation, not just +1s 4. Ability to adjust the level of magic easily. 3. Lots of content and adventures for me to use or borrow from. The systems I'm considering are: Adventurer Conquerer King II : This is a D&D variant that has a lot of rules for creati...