The One Ring 2e: The Darkening of Mirkwood Campaign - Solo Game Overview

I've been playing a solo game of The One Ring 2e over the past year using the material published for the 1st edition game based in Rhovanion / Wilderland. The campaign is specifically based around the books: The Tales from the Wilderland, The Heart of the Wild and The Darkening of Mirkwood.

I'm using a combination of these official adventures and source books orginally published by Cubicle 7 for TOR 1e as well as fan made material. I also create scenarios and adventures using random tables, old MERP modules and whatever else I find useful.

I'm playing with two player characters that I created using the standard rules found in the core rule book and the People's of Wilderland supplement, except I've calculated the Target Numbers by subtracting the Attribute score from 18 in stead of 20, following the Strider Mode rules. And the Fellowship score is 3 in stead of 1 per character. Other than that I follow the standard game rules (no Skirmish stance etc.)

Resources

I use the Strider Mode Telling Table and oracles as well as other resources including:

Palantir For rolling on the telling table, generating random PCs, weather, locations etc.

Treasure Hoards for The One Ring 2e Generator

Motif Story Engine A simple oracle that uses 3d6 to generate interesting results.

James R. Brown and Aiden Harrison's Wild Adventures rules and tables for generating adventure ideas. These are Middle Earth specific tables for Eastern Eriador, Kingdom of Dale, Lands of the River, Mirkwood and Rohan. Scroll all the way to the bottom to the Files section to find them.

The One Ring - Encounter Balancing

More TOR 2e resources that can be found on the TOR Discord server such as: The Circle of Noms Homebrew Collection (especially useful for the Expanded Adversaries book) and Rafamir's Loremaster Charts.

Web Maps (especially the biome map): https://www.micahvanderlugt.com/

Adventure Reports

I will collect the summary reports of each adventure below. The reports are in bullet point format detailing the main events. There is occasionally fictional description or written dialogue but usually just a simple description of the actions taken and my thoughts while playing. You'll get a good sense of what happened and I will go into more detail about things that I think are exciting, out of the ordinary or important. (Edit: I've started using AI to write a two paragraph summary of the adventure which can be found at the bottom of every post. As well as that I will occasionally collect those in recap posts as seen below).

When I first started I was inconsistent in writing up the dice rolls or use of game mechanics but became more so over time, also showing how I frequently use oracles such as the Telling Table from the Strider Mode rules or the Motif Story Engine to learn about relevant details. For example, whether or not there are guards outside the camp, how many of them there are and what they are doing. Or about the disposition of NPCs I meet or the nature of complications and obstacles encountered during an adventure.

To prepare for a pre-made adventure I will read it all the way through and make note of any aspects that could be left up to chance so as not to railroad myself. I will also make adjustments to suit a two person fellowship and as the campaign progresses I will make adjustments to make the world stay coherent and consistent. Sometimes I generate adventures or scenarios from scratch using various random tables. Over time various connections will emerge between the randomly generated content and that from pre-made adventures.

Similarly I will read through all the events of the Tale of Years for the year I'm about to start. From adventure 8 onwards (which as of writing this I'm currently playing) I have started using Gemini Notebook to help navigate the different sourcebooks and provide suggestions for scenarios and adventures or how various factions, NPCs, antagonists, dangers and perils can come into play. In this way I might be able to preserve some of the mystery of the world.

Prologue

1. The Marsh Bell

2. Sviatobal's Ruffians and A Murder in Laketown

3. Shadow Over Dale

4. The Wolves of Rosfen

5. The Siege of Buhr Naurtaja

6. Blood in the Waters

The Darkening of Mirkwood

7. Don't leave the path

The Campaign So Far (Two paragraph per adventure summary)

Darkening of Mirkwood - Solo Game Campaign Summary: Adventures 1 - 7

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