Dominion Rules RPG character for a Baltic Crusades Solo RPG Game
A while back I had the idea of playing a solo game in some kind of 'Dark Fantasy' setting. Something gritty and low magic. The tone I was thinking of was Solomon Kane crossed with the Witcher and the X-Files. While toying with the idea I created a character using the Dominion Rules, a free game that came to my attention through the solo RPG channel Me, Myself and Die: MM&D S3 Dominion Eps 1: Stranger in a Strange Land. The system looks like it suits historical or gritty Sword & Sorcery settings with a more detailed combat procedure than most fantasy RPGs.
Then I started discovering resources for the Baltic area during the Middle Ages and decided that would make for a great setting (Resources for a Baltic RPG Campaigns). It's a time and place where I can dance on the edge of historical realism and fantasy. It so happened that the character that I had already created pretty much matches a Crusader for this time period. See the statistics further below.
Other than the numberss all I have is a name and a (cliché) motivation. Winrich of Lübeck (funnily enough the main character in the novel I recently discovered, The Sword Brothers (Crusader Chronicles Book 1), is also from Lübeck), is a young German man who's trying to escape from something in his past. So he joins the Livonian Brothers of the Sword hoping that taking part in the Crusade will clear his conscious.
Will he find salvation? Are the Baltic Pagans really evil? Is their magic real or will God work miracles in favour of the Christians? Are there more monstrous things than wolves and bears in the Baltic forests, swamps and marshes. I shall play to find out!
Winrich of Lübeck - Dominion RPG Character
Notes:
Character style: The Crusader (Combat + Priest)
Character Generation Table: 1 = Favourable Rounding (always round up)
Attributes
Vigour: 3
Grip: 3
Muscle: 3
Climbing: 3
Swimming: 3
Agility: 2
Timing: 5
Stealth: 3
Horsemanship: 2
Stamina: 2
Withstand Injury: 4
Withstand Magic: 2
Holding Breath: 2
Intuition: 2
Alertness: 2
Intellect: 1
Medical Lore: 1
Literacy: 1
Heraldry: 1
Luck (Piety): 2
Favourable Rounding: Yes
Starting AP: 45
Gained AP:
Spent AP: 44
Combat (Vigour + Agility/2, always round up)
Strike: 6
Missile Strike: 3
Brawling: 3
Feint: 3
Disarm: 3
Dodge: 3
Parry: 4
Block: 3
Movement: 3
Social (Intuition+Intellect/2, always round up)
Persuade: 2
Inspire: 2
Deceive: 2
Command: 2
Intimidate: 2
Priestcraft (Stamina+Intuition/2, always round up)
Channel: 2
Bless: 2
Consecrate: 2
Curse: 2
Defile: 2
Prophecy: 2
Heal: 2
Smite: 2
Wrath: 2
Work Miracle: 2
Resurrect: 2
Weapons and Armour (13 AP)*
- Long Sword (Arming Sword) (2 AP)
- Hands: 1
- Strike Bonus: +2
- Parry Modifier: 0
- Disarm Modifier: 0
- Timing Penalty: -6
- WIP: 0
- Armour Penalty: 0
- Dagger (1 AP): No bonuses or penalties.
- Sling (1 AP):
- Missile Strike Bonus: +1
- Timing Penalty: -4
- Scale Armour (3 AP): +3 to Withstand Injury, -1 Movement Penalty, -1 Dodge Penalty
- Gorget (2 AP): +1 to Neck
- Target Shield (2 AP): +1 to Withstand Injury when successfully Block
- Boots Leather (1 AP): +1 to Feet
- Helm Open Faced (1 AP): +1 to Head
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