Dominion Rules RPG character for a Baltic Crusades Solo RPG Game

A Livonian Brother of the Sword

A while back I had the idea of playing a solo game in some kind of 'Dark Fantasy' setting. Something gritty and low magic. The tone I was thinking of was Solomon Kane crossed with the Witcher and the X-Files. While toying with the idea I created a character using the Dominion Rules, a free game that came to my attention through the solo RPG channel Me, Myself and Die: MM&D S3 Dominion Eps 1: Stranger in a Strange Land. The system looks like it suits historical or gritty Sword & Sorcery settings with a more detailed combat procedure than most fantasy RPGs.

Then I started discovering resources for the Baltic area during the Middle Ages and decided that would make for a great setting (Resources for a Baltic RPG Campaigns). It's a time and place where I can dance on the edge of historical realism and fantasy. It so happened that the character that I had already created pretty much matches a Crusader for this time period. See the statistics further below. 

Other than the numberss all I have is a name and a (cliché) motivation. Winrich of Lübeck (funnily enough the main character in the novel I recently discovered, The Sword Brothers (Crusader Chronicles Book 1), is also from Lübeck), is a young German man who's trying to escape from something in his past. So he joins the Livonian Brothers of the Sword hoping that taking part in the Crusade will clear his conscious.

Will he find salvation? Are the Baltic Pagans really evil? Is their magic real or will God work miracles in favour of the Christians? Are there more monstrous things than wolves and bears in the Baltic forests, swamps and marshes. I shall play to find out!


Winrich of Lübeck - Dominion RPG Character

Notes:

I created Social Composite stats following the example of Me, Myself and Die and I'm also adding a Resolve stat which is the social equivalent of Parry.

I don't think the naming of the swords in the rule book is correct so I've taken the statistics for the Long Sword to be equal to an Arming Sword (which is what I believe a traditional single handed Medieval sword is called). Although perhaps the Timing Penalty is too great at -6 and should perhaps be -5 or even -4. (You can find the statistics for all the weapons on p60 section 8-2 of the Dominion RPG rules book)

In this post I will keep the names of all the attributes, stats and equipment as they appear in the game rules but in my reports I will rename some things to better fit the setting. The Long Sword will be renamed an Arming Sword (and I will experiment with slightly different attributes), Luck will become Piety and Scale armour will be a lower quality Mail armour.

Here's a Google Doc character sheet: Dominion Rules 3.1 Character Record

Character style: The Crusader (Combat + Priest)
Character Generation Table: 1 = Favourable Rounding (always round up)

Attributes

Vigour: 3
    Grip: 3
    Muscle: 3
    Climbing: 3
    Swimming: 3
Agility:  2
    Timing: 5
    Stealth: 3
    Horsemanship: 2
Stamina: 2
    Withstand Injury: 4
    Injury Stat: 4
    Withstand Magic: 2
    Holding Breath: 2
Intuition: 2
    Alertness: 2
Intellect: 1
    Medical Lore: 1
    Literacy: 1
    Heraldry: 1    
Luck (Piety): 2
    Favourable Rounding: Yes
    Starting AP: 45
    Gained AP: 
    Spent AP: 44
    Spare AP: 1

Composite Stats

    Combat (Vigour + Agility/2, always round up)
    Strike: 6
    Missile Strike: 3
    Brawling: 3
    Feint: 3
    Disarm: 3
    Dodge: 3
    Parry: 4
    Block: 3
    Movement: 3

    Social (Intuition+Intellect/2, always round up)
    Persuade: 2
    Inspire: 2
    Deceive: 2
    Command: 2
    Intimidate: 2
    Resolve: 2

    Priestcraft (Stamina+Intuition/2, always round up)
    Channel: 2
    Bless: 2
    Consecrate: 2
    Curse: 2
    Defile: 2
    Prophecy: 2
    Heal: 2
    Smite: 2
    Wrath: 2
    Work Miracle: 2
    Resurrect: 2

Weapons and Armour (13 AP)*
  • Long Sword (Arming Sword) (2 AP)
    • Hands: 1
    • Strike Bonus: +2
    • Parry Modifier: 0
    • Disarm Modifier: 0
    • Timing Penalty: -6
    • WIP: 0
    • Armour Penalty: 0
  • Dagger (1 AP): No bonuses or penalties.
  • Sling (1 AP):
    • Missile Strike Bonus: +1
    • Timing Penalty: -4
  • Scale Armour (3 AP): +3 to Withstand Injury, -1 Movement Penalty, -1 Dodge Penalty
  • Gorget (2 AP): +1 to Neck
  • Target Shield (2 AP): +1 to Withstand Injury when successfully Block
  • Boots Leather (1 AP): +1 to Feet
  • Helm Open Faced (1 AP): +1 to Head

*Brothers swear a vow of poverty so all possessions except for two pairs of boots, tunic, belt, cloak and sword are on loan from the Order.

Comments

Popular posts from this blog

The One Ring 2e: Darkening of Mirkwood Campaign - Solo Game

The Marsh Bell - Darkening of Mirkwood - TOR 2e - Solo Game

The Wolves of Rosfen - Darkening of Mirkwood - TOR 2e - Solo Game