Dominion Rules RPG character for a Baltic Crusades Solo RPG Game
A while back I had the idea of playing a solo game in some kind of 'Dark Fantasy' setting. Something gritty and low magic. The tone I was thinking of was The Name of the Rose crossed with the Witcher and the X-Files. While toying with the idea I created a character using the Dominion Rules, a free game that came to my attention through the solo RPG channel Me, Myself and Die: MM&D S3 Dominion Eps 1: Stranger in a Strange Land. The system looks like it suits historical or gritty Sword & Sorcery settings with a more detailed combat procedure than most fantasy RPGs.
Subsequently I started discovering resources for the Baltic area during the Middle Ages and decided that would make for a great setting (Resources for a Baltic RPG Campaigns). It's a time and place where I can dance on the edge of historical realism and fantasy. It so happened that the character that I had already created matches a Crusader for this time period.
On top of that I also discovered an RPG campaign and setting book called Crusaders of the Amber coast and a novel set in the same time period: The Sword Brothers (Crusader Chronicles Book 1 which is helping get a feeling for this time and place. Funnily enough the main protagonist of the novel is from the same place I had randomly chosen for my character. All in all everything lined up to provide me with ample resources for an interesting game.
Other than the statistics I have generated I only have a name and a (cliché) motivation. Winrich of Lübeck joins the Livonian Brothers of the Sword hoping that taking part in the Crusade will clear his conscious (of what I don't yet know).
Will he find salvation? Are the Baltic Pagans really evil? Is their magic real or will God work miracles in favour of the Christians? Are there more monstrous things than wolves and bears in the Baltic forests, swamps and marshes. I shall play to find out!
Winrich of Lübeck - Dominion RPG Character
Notes:
Character style: The Crusader (Combat + Priest)
Character Generation Table: 1 = Favourable Rounding (always round up)
Attributes
Vigour: 3
Grip: 3
Muscle: 3
Climbing: 3
Swimming: 3
Agility: 2
Timing: 5
Stealth: 3
Horsemanship: 2
Stamina: 2
Withstand Injury: 4
Withstand Magic: 2
Holding Breath: 2
Intuition: 2
Alertness: 2
Intellect: 1
Medical Lore: 1
Literacy: 1
Heraldry: 1
Luck (Piety): 2
Favourable Rounding: Yes
Starting AP: 45
Gained AP:
Spent AP: 44
Combat (Vigour + Agility/2, always round up)
Strike: 6
Missile Strike: 3
Brawling: 3
Feint: 3
Disarm: 3
Dodge: 3
Parry: 4
Block: 3
Movement: 3
Social (Intuition+Intellect/2, always round up)
Persuade: 2
Inspire: 2
Deceive: 2
Command: 2
Intimidate: 2
Priestcraft (Stamina+Intuition/2, always round up)
Channel: 2
Bless: 2
Consecrate: 2
Curse: 2
Defile: 2
Prophecy: 2
Heal: 2
Smite: 2
Wrath: 2
Work Miracle: 2
Resurrect: 2
Weapons and Armour (13 AP)*
- Long Sword (Arming Sword) (2 AP)
- Hands: 1
- Strike Bonus: +2
- Parry Modifier: 0
- Disarm Modifier: 0
- Timing Penalty: -6
- WIP: 0
- Armour Penalty: 0
- Dagger (1 AP): No bonuses or penalties.
- Sling (1 AP):
- Missile Strike Bonus: +1
- Timing Penalty: -4
- Scale Armour (3 AP): +3 to Withstand Injury, -1 Movement Penalty, -1 Dodge Penalty
- Gorget (2 AP): +1 to Neck
- Target Shield (2 AP): +1 to Withstand Injury when successfully Block
- Boots Leather (1 AP): +1 to Feet
- Helm Open Faced (1 AP): +1 to Head
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